This is a new book released 31 January 2017 by Alexey Krivitsky who has invented lego4scrum back in 2009 or so.
This is the third and by now the most complete guide with a foreword by Henrik Kniberg. This book summarises years of experiments and hundreds of lego4scrum workshops with groups of 10 to 150 participants. It will let you teach Scrum in a complete new, fresh and also fun way.
This book is written for:
lego4scrum 3.0 incorporates the following popular agile coaching techniques:
Get the book, get some LEGOs and have fun with this.
Ask any question on the simulation.
Talk to other facilitators.
Help improve the simulation.
Get connected with the book author.
Share your stories.
And much more!
Planning to teach Scrum?
Consider bringing a bag of LEGO!
Get advices to make the simulation a great experience not only for your students but as well for yourself. The original paper by Alexey Krivitsky gives the bare minimum to get it going.
Have just run the simulation?
Write it up!
We'd love to post your reports as a blog post, a link to your article, photos or video as many other trainers have already done.
Author: Alexey Krivitsky
Recently I had a chance to run lego4scrum for ... 155 people. And it was fun!
The simulation started with explaining the ideas of the LeSS and LeSS Huge frameworks.
Then we run a team self-design workshop where all participants create 22 teams based on their skills and some other constraints.
Six product managers played a Product Owner team with a Chief Product Owner in charge of the overall product visioning and alignment.
This was a Lego Enterprise with a mission of providing long-distance sightseeing trips to city citizens. The enterprise received its initial funding and was expected to get profitable as soon as possible.
Based on presented market needs (users were willing to travel and pay for certain destinations) the Product was split into six Requirements Areas (one for each of the cities) each with an Area Product Owner and 3-6 teams to work on a specific city with its infrastructure.
Then all Requirement Area groups had a simultaneous Initial Product Backlog Refinement session for about 15 minutes defining product elements to get built. This process was facilitated by a pair of ScrumMasters serving each group.
Surprisingly a community of practice emerged during these discussions - representatives of different groups started to design a transportation hub with a goal to minimize the needed material (the materials had to be bought and were expensive).
Then a multi-team Sprint Planning for 22 teams all in our room. Just 3 minutes. All teams created their Sprint Backlog and also a visual Sprint Board to visualize sprint progress...
The Enterprise nearly broke after the 1st sprint - too much material spent on cities (Lego bricks had its price) and very little buses and roads to actually help making money (Oops!).
After a series of retrospectives: one per a Requirement Area and then an Overall one, the Enterprise agreed on its key improvements.
Surprisingly, the market changed too. Right after "Brexit" everyone was willing to leave London, and also due to the Christmas time Prague became the number-one destination. This came to a big surprise to the teams and the Product Onwers since Prague was not in a list of the six initial cities... Inspect and adapt!
The 2nd sprint demonstrated the whole power of self-organization and unleashed creativity. The teams were able to demonstrate 6 cities interconnected with transportation lines cruising passengers and they made good profit!
Wesley van Heije has just submitted an experience report on teach Scrum with LEGO.
Check it out: Teaching Agile through Games
Image by Hakan Forss
Hey LEGO Lovers,
The LEGO Set referred to in the facilitator's guide is no longer available in stores.
So here are few ideas for its replacement.