Pre-game: Defining the Product
Setting the Stage: to explain the workshop participants the main learning objectives of the simulation, namely: “Why you’d want them to spend next hours playing with LEGO instead of speaking about Agile and Scrum?”.
In-game: Building the Product
Details of each step can be found in the lego4scrum book.
This book is written for:
lego4scrum 3.0 incorporates the following popular agile coaching techniques:
The book lego4scrum 3.0 has chapter on a scaled version of the game. The known record is 155 people playing in 22 teams!
So here are the additional instructions for the facilitators:
So many people keep asking things like:
Which LEGO sets do I buy?
How many boxes and bricks required for n people?
How to set up the room and make sure all is set for the workshop?
That I've decided to share the book's chapter dedicated to these and other preparatory topics.
The simulation is scalable. The limit is your imagination.
Author: Alexey Krivitsky
Recently I had a chance to run lego4scrum for ... 155 people. And it was fun!
The simulation started with explaining the ideas of the LeSS and LeSS Huge frameworks.
Then we run a team self-design workshop where all participants create 22 teams based on their skills and some other constraints.
Six product managers played a Product Owner team with a Chief Product Owner in charge of the overall product visioning and alignment.
This was a Lego Enterprise with a mission of providing long-distance sightseeing trips to city citizens. The enterprise received its initial funding and was expected to get profitable as soon as possible.
Based on presented market needs (users were willing to travel and pay for certain destinations) the Product was split into six Requirements Areas (one for each of the cities) each with an Area Product Owner and 3-6 teams to work on a specific city with its infrastructure.
Then all Requirement Area groups had a simultaneous Initial Product Backlog Refinement session for about 15 minutes defining product elements to get built. This process was facilitated by a pair of ScrumMasters serving each group.
Surprisingly a community of practice emerged during these discussions - representatives of different groups started to design a transportation hub with a goal to minimize the needed material (the materials had to be bought and were expensive).
Then a multi-team Sprint Planning for 22 teams all in our room. Just 3 minutes. All teams created their Sprint Backlog and also a visual Sprint Board to visualize sprint progress...
The Enterprise nearly broke after the 1st sprint - too much material spent on cities (Lego bricks had its price) and very little buses and roads to actually help making money (Oops!).
After a series of retrospectives: one per a Requirement Area and then an Overall one, the Enterprise agreed on its key improvements.
Surprisingly, the market changed too. Right after "Brexit" everyone was willing to leave London, and also due to the Christmas time Prague became the number-one destination. This came to a big surprise to the teams and the Product Onwers since Prague was not in a list of the six initial cities... Inspect and adapt!
The 2nd sprint demonstrated the whole power of self-organization and unleashed creativity. The teams were able to demonstrate 6 cities interconnected with transportation lines cruising passengers and they made good profit!
Hey LEGO Lovers,
The LEGO Set referred to in the facilitator's guide is no longer available in stores.
So here are few ideas for its replacement.
Filmed and shared by Jan Kees Velthoven
Written by David Cartagena,
Project Manager at mhs.com
We have been working hard to increase adoption of scrum to multiple teams as we’ve had some great success with one project while others have had difficulties getting off the ground.
I took it upon myself to investigate opportunities on how to increase collaboration and understanding of the scrum process with my teams as they worked on multiple projects that were driving towards one collective goal.
Then I found Lego Scrum!
The basis of the session was to build my city, I also took the opportunity to start introducing some of our project managers as scrum masters within the exercise.
We had participation of 18 people from multiple departments: UX, Research, QA, Marketing, Programming, Project Managers, IT and 2 interns! It was great involvement for the first attempt to run a scrum training session within the company.
Posted by Alexey Krivitsky
Congrats to all followers and lego4scrum lovers!
We're happy to announce that we've launched a website.
We hope that www.lego4scrum.com looks much better and also serves you better.
Lets's keep on rolling.