Large-Scale Scrum simulation with LEGO Bricks #lego4scrum #less

The simulation is scalable. The limit is your imagination.

 

See a new article on using #lego4scrum for simulating LeSS Huge Framework .

The book #lego4scrum is out!

This is a new book released 31 January 2017 by Alexey Krivitsky who has invented lego4scrum back in 2009 or so.

 

This is the third and by now the most complete guide with a foreword by Henrik Kniberg. This book summarises years of experiments and hundreds of lego4scrum workshops with groups of 10 to 150 participants. It will let you teach Scrum in a complete new, fresh and also fun way.

 

 

This book is written for:

  • Scrum Trainers exploring way of adding more elements of interactivity and gaming into the trainings turning them more to “from the back of the room” kind of things.
  • Agile Coaches looking for new training and coaching ideas with some elements of serious plays and simulations.
  • Scrum Masters willing to get ideas how to introduce agile thinking to new teams and newcomers in a fun and easy way.
  • Professors and Teachers trying to adapt their teaching style to the ever-changing world that is full of games, fun and LEGO.
  • Anyone else who is in charge of "installing Agile thinking and Scrum in a workspace".

lego4scrum 3.0 incorporates the following popular agile coaching techniques:

  • user story mapping
  • magic estimates
  • overall backlog refinement with multiple teams
  • joint multi-team scrum meetings
  • continuous integration and deployment
  • and more little tips and tricks to make the simulation valuable and fun.

Get the book, get some LEGOs and have fun with this.

GET YOUR COPY

 

You can also download a free guide in English 
or other languages from this website.


Scaled #lego4scrum - done with 155 people!

Recently I had a chance to run lego4scrum for ... 155 people. And it was fun!

The simulation started with explaining the ideas of the LeSS and LeSS Huge frameworks.

 

Then we run a team self-design workshop where all participants create 22 teams based on their skills and some other constraints.

 

Six product managers played a Product Owner team with a Chief Product Owner in charge of the overall product visioning and alignment.

 

This was a Lego Enterprise with a mission of providing long-distance sightseeing trips to city citizens. The enterprise received its initial funding and was expected to get profitable as soon as possible.

 

Based on presented market needs (users were willing to travel and pay for certain destinations) the Product was split into six Requirements Areas (one for each of the cities) each with an Area Product Owner and 3-6 teams to work on a specific city with its infrastructure.

 

Then all Requirement Area groups had a simultaneous Initial Product Backlog Refinement session for about 15 minutes defining product elements to get built. This process was facilitated by a pair of ScrumMasters serving each group.

 

Surprisingly a community of practice emerged during these discussions - representatives of different groups started to design a transportation hub with a goal to minimize the needed material (the materials had to be bought and were expensive).

 

Then a multi-team Sprint Planning for 22 teams all in our room. Just 3 minutes. All teams created their Sprint Backlog and also a visual Sprint Board to visualize sprint progress...

 

The Enterprise nearly broke after the 1st sprint - too much material spent on cities (Lego bricks had its price) and very little buses and roads to actually help making money (Oops!).

 

After a series of retrospectives: one per a Requirement Area and then an Overall one, the Enterprise agreed on its key improvements.

 

Surprisingly, the market changed too. Right after "Brexit" everyone was willing to leave London, and also due to the Christmas time Prague became the number-one destination. This came to a big surprise to the teams and the Product Onwers since Prague was not in a list of the six initial cities... Inspect and adapt!

 

The 2nd sprint demonstrated the whole power of self-organization and unleashed creativity. The teams were able to demonstrate 6 cities interconnected with transportation lines cruising passengers and they made good profit!

Read More

Teaching Agile through Games

Wesley van Heije has just submitted an experience report on teach Scrum with LEGO.

Check it out: Teaching Agile through Games

Image by Hakan Forss

New LEGO Sets

Hey LEGO Lovers,

 

The LEGO Set referred to in the facilitator's guide is no longer available in stores.

So here are few ideas for its replacement.



LEGO German shop:

  1. Creative Suitcase (#10682)
  2. Große-Kreativ-Steinebox (#10697)

Video: Scrum Simulation with LEGO

Filmed and shared by Jan Kees Velthoven

Video: lego4scrum workshop in 53 seconds

Filmed and shared by Bartosz Zieleźnik

Bartosz has shared with us recently an amazing video from his lego4scrum workshop.

Enjoy every second!

Lego Scrum report from mhs.com

Written by David Cartagena,
Project Manager at mhs.com 

We have been working hard to increase adoption of scrum to multiple teams as we’ve had some great success with one project while others have had difficulties getting off the ground.

 

I took it upon myself to investigate opportunities on how to increase collaboration and understanding of the scrum process with my teams as they worked on multiple projects that were driving towards one collective goal.

 

Then I found Lego Scrum!

The basis of the session was to build my city, I also took the opportunity to start introducing some of our project managers as scrum masters within the exercise.

 

We had participation of 18 people from multiple departments: UX, Research, QA, Marketing, Programming, Project Managers, IT and 2 interns! It was great involvement for the first attempt to run a scrum training session within the company.

Read More

New lego4scrum website is up!

Posted by Alexey Krivitsky

Congrats to all followers and lego4scrum lovers!


We're happy to announce that we've launched a website.

We hope that www.lego4scrum.com looks much better and also serves you better.


It is easier now to find the facilitator's guide and its numerous translations.


We're happy to keep posting your reports experience reports and game variations.


Lets's keep on rolling.